There are countless gangs in DownTown, but the three biggest are
the Johannas, the Kiestas and
Krosstown Traffic. While the Johannas and Kiestas
are "regular" gangs, Krosstown Traffic is one of the worst biker
gangs of Mort. All three gangs have their own turf and protect it
fiercely and the Johannas are even said to kill arrogant SLA Operatives
should they dare venture into their hangout.
Krosstown Traffic
Krosstown Traffic operates from an area called Heartland, a forbidding
4 residential tower blocks area in Southsector Upper DownTown, a
comfortable distance away from the southern gates into Cannibal
Sector 4. The gang claims the upper 20 levels of all the southern
parts of DownTown up to Beacon Street as their own turf. Althogh
a plethora of minor gangs haunt the area, they are all under the
control of Krosstown Traffic and follow their commands, though not
necessarily out of respect, but out of fear - it is common that
a minor gang gets wiped out through KT for failing to yield to their
superiority.
Krosstown Traffic Biker
STR: |
8 |
DEX: |
9 |
DIA: |
6 |
CONC: |
7 |
CHA: |
6 |
PHYS: |
7 |
KNOW: |
7 |
COOL: |
7 |
Actions: 2
Initiative: +13
Damage Bonus: +2
HITS |
|
Head: |
6 |
Arm: |
7 |
Abdomen: |
11 |
Leg: |
8 |
Chest: |
13 |
Incap: |
18 |
Average Advantage: Crack (Drive Motorcycle)
Primary Skills: Pistol 4, Drive Motorcycle 6, Detect 3, Streetwise
6, Unarmed Combat 3
The Johannas
The Johannas are more like a Frother clan than a gang; it is difficult
to get into the gang and even more difficult to get out again. Once
a Johanna member, this membership is for life and termination of
the one usually also means termination of the other. Cases of ronin
Johannas are known but their life-span thends to be dangerously
short as they are shunned (and considered open game) by other gangs
and are often head-hunted by the Johannas themselves.
The Johannas are based around the Casino Royalé, a old motel-like
complex converted into a cavernous gang HQ that squats on the Strip,
one of the major DownTown thoroughfares and important Bullet Train
station. The Johannas control all drug trafficking along the strip
and the north and western part of Northsector DownTown right up
to the factory zones nudged against the northern DownTown Perimeter
and they were the ones responsible for providing the public with
illegal recreational drugs before the Kiestas decided to get involved
into the drug market. Now both gangs are locked in a fierce competition
over the control of the DownTown drug market and recently this competition
has turned into open hostilities starting an outright gang war.
The Johannas possess a high ratio of feral Ebons, or BoneShakers
as they are called within the gang. Most of them are armed with
illegal and highly dangerous glyph cards, until they can score their
first DeathSuit (usually by killing an SLA Industries operative
wearing it).
There are no minor gangs in the Johanna territory, the whole Johanna
turf is owned and ruled by micro-gangs that usually serve the function
of a family (imitating the sept/clan concept known from Frother
clans) for the members. Although they go under different names,
all of them consider themselves as a part of the Johanna gang and
wear the characteristic face paint and bone-outfit.
Note:
Parts of this short description of
the gang is based upon the Johanna material written by Morton
T. Smith. You can catch his SLA material at FallWorld.
Johanna Soldier
STR: |
7 |
DEX: |
9 |
DIA: |
8 |
CONC: |
6 |
CHA: |
6 |
PHYS: |
8 |
KNOW: |
7 |
COOL: |
7 |
Actions: 2
Initiative: +16
Damage Bonus: +2
HITS |
|
Head: |
6 |
Arm: |
7 |
Abdomen: |
11 |
Leg: |
8 |
Chest: |
13 |
Incap: |
18 |
Average Advantage: Rapid Fire/Quick Trigger/Resilience/Weapon
Master
Primary Skills: Pistol 2 and Rifle 4/Pistol 5 and Rifle 2,
Detect 3, Streetwise 6, Blade, 1h 4
Johanna BoneShaker
STR: |
6 |
DEX: |
8 |
DIA: |
7 |
CONC: |
9 |
CHA: |
6 |
PHYS: |
7 |
KNOW: |
8 |
COOL: |
8 |
Actions: 2
Initiative: +15
Damage Bonus: +2
HITS |
|
Head: |
6 |
Arm: |
7 |
Abdomen: |
11 |
Leg: |
8 |
Chest: |
13 |
Incap: |
18 |
Average Advantage: Calculation Resolve
Primary Skills: Blade, 1h 4, Pistol 1, Formulae 4, Detect
4, Ebb: Blast 4 or Ebb: Blue/Red Thermal 3, Ebb: Protect 5, Ebb:
Detect 4, Ebb: Communication 4 or Ebb: Enhancement 5 (if no DeathSuit
then approx. 10 Glyph Cards)
The Kiestas
The Kiestas control no coherent block of turf, but patches of turf
along the whole of the Perimeter Wall in the more civilized sectors
of DownTown as well as in the Rustbelt and Harbour sections. The
prime Kiestsa business is assassination and protection; they used
to hire out their hitmen to minor gangs in order to score a hit,
although they enforced their turf vehemently. They ignored drug
trafficking and prostitution and left it to indipendent criminals
but required them to pay a "protection fee" not to get hasseled
by Kiesta Commandos. The Kiestas are subdivided into thousands of
micro-gangs, commonly called packs. There seems to be no central
organization, but there are rumors that the Kiestas are controlled
by DarkNight Cells or influential DownTown crime lords.
Recently the Kiestas have changed their activities, and starting
with prostitution, the Kiestas have either killed or coerced all
street prostitution under their agenda and spread from there into
the drug trafficking business. It is believed that they get their
drugs from Orienta and their control of the Harbour section strengthens
this hypothesis, which opens then the other question from where
the Johannas get their drugs if they do not manufacture the stuff
themselves. The recent shift of emphasis on drug-trafficking put
the Kiestas in direct competition with the Johannas, leading to
the current DownTown gang war - although the Johanna drugs are still
considered to be of better, natural quality than the seemingly designer-produced
Kiesta drugs.
Kiesta Hitman
STR: |
7 |
DEX: |
9 |
DIA: |
8 |
CONC: |
6 |
CHA: |
6 |
PHYS: |
8 |
KNOW: |
7 |
COOL: |
9 |
Actions: 3
Initiative: +22 (17+5)
Damage Bonus: +2
HITS |
|
Head: |
6 |
Arm: |
7 |
Abdomen: |
11 |
Leg: |
8 |
Chest: |
13 |
Incap: |
18 |
Average Advantage: Natural Born Killer, Dance of Death or
Wraith (both only top-notch Hitmen)
Primary Skills: Pistol 6 and Rifle 4/Pistol 3 and Rifle 7,
Detect 3, Streetwise 8, Blade, 1h 3
Generic Ganger
These are the "foot-soldiers" of every gang; they
are a cut above the usual DownTown civilian, but lack the required
skills and talent to become one of the gang's important members.
STR: |
6 |
DEX: |
6 |
DIA: |
5 |
CONC: |
5 |
CHA: |
5 |
PHYS: |
6 |
KNOW: |
5 |
COOL: |
5 |
Actions: 2
Initiative: +11
Damage Bonus: +2
HITS |
|
Head: |
6 |
Arm: |
7 |
Abdomen: |
11 |
Leg: |
8 |
Chest: |
13 |
Incap: |
18 |
Average Advantage: none
Primary Skills: typical Mort Civilian skills, focus on Pistol
or Blade (usually rank 3)
|