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             StructureClan MacDuff strictly adheres to the 'survival of the fittest'-model. 
              In practice this means that the Clan has not developed any non-violent 
              mechanisms for solving intra-Clan or even intra-Sept conflicts. 
              If disputes pop up, they will almost always be dealt with by force. 
              This concerns leadership matters, policy decisions, distribution 
              of resources (administrating the Clan budget as well as who gets 
              the last can of slosh in the fridge) and all other issues, how unimportant 
              they may seem.
 
              In the MacDuff society everyone is entitled to the 
              right of pushing his own viewpoint through by force. The MacDuffs 
              resent the concept of voting - if you do not have the guts to stand 
              up for your ideas, shut up. This means that the Clan's development 
              is being impeded by constant duels. These will always be fought 
              to the death (everything else would be considered dishonorable). 
              While the majority of duels revolves around petty disputes, 
              challenging a leader is also a very common occurrence. Normally 
              not even a week will pass without some sept leader being challenged 
              by a young upstart. This result of this is that the leadership and 
              hierachy of the MacDuffs are in a constant flux; mid- let alone 
              long-term planning and decisionmaking are almost unheard of, since 
              leaders are changed more frequently than Tartan skirts. The quality 
              of MacDuff leadership tends to be low, as being able to smash you 
              adversary's face in obviously isn't a sufficient qualification when 
              it comes to management and planning.  
             The MacDuffs are ruled by a Clan Chief who is aided 
              by seven Lieutnants, supervising the seven fiefs of the MacDuff 
              Clan. Every Lieutnant will normally be in frequent contact with 
              the heads of the septs in his fief. Since duels are commonplace, 
              this simple quasi feudal system, while not working overly well, 
              is the closest thing to stability the MacDuffs could achieve. Any 
              more complex organizational structure would be hampered severely 
              by the constant 'head-swapping' at the top-level.  |