This material intends to expand the basic treatment of martial
arts in the Bitter Rain Combat system. To do so, the basic martial
arts skill is broadened into four techniques with different effects.
The four techniques are: Shih, Sun Hsing, Ki' Jhao and Far Chi.
Each technique offers special Chi moves that require a certain amount
of proficiency with the technique to be able to excute them.
Shih (Force Arts)
Effect: per 3 ranks of Shih, add +1 to Marital Arts Damage
(automatic Focussing). Increased regular damage: Fist (PEN 0, DAM
1, AD 0), Kick (PEN 0, DAM 2, AD 0).
Chi: Armor Cleave, Slaying Strike, Strike of Fatigue
Relations: Sun Hsing (Opposing), Ki' Jhao (Neutral),
Far Chi (Complementary)
The technique called Shih is an aggressive technique, best suited
for attack. It teaches that the best way not to get hit is to hit
the enemy first. Shih is not primarily concerned with defending
attacks, but it channels all energy into more devastating attacks.
Sun Hsing (Shade Arts)
Effect: per 3 ranks of Sun Hsing add +1 to your Dodge/Parry
rolls.
Chi: Flying Leap, Lightning Volley, Blade Cleave
Relations: Shih (Opposing), Far Chi (Neutral), Ki'
Jhao (Complementary)
This technique is in direct opposition to the Shih technique;
instead of placing emphasis on quick devastating attacks, Sun Hsing
practioneers are skilled in defense and not to get hit.
Ki' Jhao (Void Arts)
Effect: per 3 ranks of Ki' Jhao the character gains
1 free Parry Action.
Chi: War Cry, Look of Power, Motion Blur
Relations: Far Chi (Opposing), Shih (Neutral), Sun Hsing
(Complementary)
This is a technique similar to Sun Hsing, but instead of focussing
on blocking attacks it teaches an economy of motions, granting the
practioner an apparent increased speed in combat.
Far Chi (Body Arts)
Effect: per 3 ranks of Far Chi subtract 1 from the Incap
and/or 1 from the Body Location Hits taken by the character.
Chi: Purge, Soul Shout, Healing Touch
Relations: Ki' Jhao (Opposing), Sun Hsing (Neutral),
Shih (Complementary)
This technique is related to Shih in so far that it heavily relies
on physique. Practioners of Far Chi seem to be more healthy than
the practioners of other techniques. Far Chi teaches the control
over body and mind by blocking pain and strengthening mental discipline.
Using Martial Arts
In order to get the special effects of a martial arts technique,
the character must fight using this technique. All techniques add
their rank to the practioner's Initiative as per the basic combat
rules, however, only Shih adds rank/3 to the character's Damage
Bonus and only a character fighting with the Far Chi technique subtracts
rank/3 from all Incap taken, because in order to receive the benefits
of a technique, the character must be in the proper stance and mental
condition for this technique.
A character can learn several (even all) techniques and during
a combat he can shift from one technique to another, but doing so
requires a successful Martial Arts roll using the rank of the technique
the character wants to switch into, so eg. if a character wants
to switch from Shih to Far Chi technique, this requires a successful
Far Chi roll.
As each technique demands a certain mental concept, switching from
one technique to another (especially if they are of conflicting
concepts) can be a tricky affair. The relation of mental concepts
and physical stances of each technique to the other technique is
listed under Relations in the description of the technique. A technique
that is opposed to another technique (eg. Far Chi and Ki' Jhao)
grants the character a -6 Modifier to his Martial Arts roll when
he wants to switch to the opposed technique. Neutrally aspected
techniques impose a -3 modifier when switching; only switching to
a complementary technique involves no modifier.
A character who fails the roll is occupied with adapting to the
new paradigm of thoughts and motions. Although he can fight and
defend normally, he cannot use any of the special effects granted
to him through either technique.
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