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written by Eldritch |
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Again
Dark Lament hits the market with another outstanding weapons design,
following their Ebb-Glove smash hit: the ForceBlade! Join the
[deleted by Stigmaryr] and fight with the ulitmate close combat
weapon for the ulitmate race!
- Dark Lament Internal Press Release, SCL 5 required.
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The Dark Lament ForceBlade is another unique design
by Dark Lament, again utilizing the power of the Ebb to its fullest
destructive potential. The Force Blade constists of two parts: the
BladeFocus (the hilt) and the BladeShape (the actual blade). The
BladeFocus looks like two muscles wrapped around each other, strongly
clinging to the other and sofly pulsating. If the user grabs the
BladeFocus it shifts shape to perfectly fit into the users fist.
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When I first grabed the blade it felt as if the material
of the hilt tried to wrap itself around my hand. It felt pleasurly
discomforting and later when I used the blade, its reassuring grip
gave me an extra push in combat.
- Testimony of Necanthrope Sepulchre, SCL 3B.4
classified by Cloak Division as SCL 3. |
The BladeShape however looks like a blackened bone rising out between the two muscles of the BladeFocus. It is perfectly rounded to a cylindrical shape similar to a orientan blade sheath and the only sharp edge is at the point of the BladeShape. Yet if an Ebb-user grabs the Forceblade and has knowledge in the Forceblade Ability EbbForge, he can activate the BladeShape: Flux washes over the BladeShape, completely transforming the BladeShape into a shining blade of Ebb Fire. However, for every user the blade shines with a different light and the blades of certain Necanthropes are known to shine with an unholy black fire. |
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Rank
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Description
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1
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Focus 1: Uses the Flux to tranform
the BladeShapeinto the actual Forceblade with PEN 2, DAM 2,
AD 1. Costs 3 FLUX.
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2
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Store 1: User can place the effect of
one Ebb Ablity (max. Rank 2) into the Blade. The next time
the blade hits, the victim suffers both the effect of the
blade and the effect of the stored ability. Cost 1 FLUX to
activate plus the FLUX of the Ability to be stored. No Celyrdreahad
Abilities can be stored with Store 1.
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3
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Focus 2: PEN 2, DAM 2, AD 1. Costs 4
FLUX
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4
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Focus 3: PEN 3, DAM 3, AD 2. Costs 6
FLUX
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5
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CellStore 1: As Store 1, but only Celrydreahad
Abilities can be stored. Costs 2 FLUX to activate and the
cost of the ability to be stored. Using this ability feels
slightly uncomfortable (in all but the sickest of Necanthropes)
as one feels the GoreEbb leaving the cyst and travelling through
the body until it arives in the Forceblade.
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6
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Focus 4: PEN 5, DAM 4, AD 3. Costs 9
FLUX
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7
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Store 2: as Store 1 but the max. Abiltiy
to be stored can be Rank 6. Costs 2 FLUX to activate plus
the FLUX of the Ability to be stored.
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8
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Focus 5: PEN 5, DAM 5, AD 4. Costs 11
FLUX
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9
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CellStore 2: as CellStore 1, but the
max. Ability to be stored can be Rank 6. Costs 4 FLUX to activate
plus the FLUX of the Ability to be stored.
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10
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Focus 6: PEN 6, DAM 6, AD 5. Costs 13
FLUX
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11
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Heal Blade: The Ebon can heal a wounded
ForceBlade (only necessary when the ForceBlade later becomes
sentient is is “wounded” during a parry. Costs
1 FLUX per HIT restored.
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12
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Sentient Blade: The Forceblade gains
awareness and can communicate with its owner/user via Ebb.
The blade gains the Voice of the Ebb Abilty on Rank 1. The
Ebon can spend XP on his blade’s Voice of the Ebb Ability
like on his own, thereby raising his blade’s ability
rank. Nevertheless he must spend one permanent point of FLUX
every time he wants to raise his blade’s Voice of the
Ebb abiltiy. Additionally, at the time his blade gains awareness,
he must buy his blade’s attributes (like with the GoreCannon).
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13
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Interdermalise Blade: The wearer can
now interdermalise his Forceblade, thereby using his body
as a sheath for his weapon. Interdermalizing and drawing the
weapon back out takes one phase to perform. Costs 16 FLUX
to interdermalise and no FLUX to draw out again.
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14
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Focus 6: PEN 8, DAM 8, AD 6 Cost 17
FLUX
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15
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Store 3: as Store 1 but the max. Ability
to be stored can be Rank 14. Costs 3 FLUX to activate plus
the FLUX of the Ability to be stored.
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16
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CellStore 3: as Cellstore 1, but the
max. Abiltiy to be stored can be Rank 14. Costs 6 FLUX to
activate plus the FLUX of the Abiltiy to be stored.
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17
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Focus 8: PEN 10, DAM 10, AD 8, Costs
22 FLUX.
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18
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Graft: An interdermalised ForceBlade
now adds its Damage Bonus to the Ebon’s Damage Bonus
even when he is fighting with the other hand than the one
his ForceBlade is stored in or is fighting with other weapons
than with the ForceBlade. Passive Ability, costs no FLUX.
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19
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Store True: Any Rank of any Ability
can be stored. Costs 5 FLUX (10 FLUX for Celrydreahad Abilities)
to activate plus the FLUX of the Ability to be stored.
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20
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Soulblade: when killing an opponent,
the blade will store his soul and thus gain all his abilities.
If the blade’s abilities are boosted in this way, it
will gain all skills that the victim possed, but that it didn’t
possess before the killing, on Rank 2. All the blades’s
skills that the victim and the blade did posess are increased
by one Rank. The victims of a Soulblade will eventually emerge
and speak in the wielder’s mind, accusing him of killing
them and trying to drive him mad. This, to some, is the the
drawback, and to others the spice, of power.
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The Persona of a ForceBlade is created like the Persona of a GoreCannon,
thus the Ebon spends his personal FLUX and any FLUX that he has
somehow stored to create the Persona of his ForceBlade. This is
a one-time process and the Stats that the ForceBlade gains in this
Process can never be raised. At this time the ForceBlade also gains
her own Voice of the Ebb-Ability on Rank 1. This Ability can be
raised by the Ebon (even after the process of Persona creation is
finished) by spending his own XP on his blade’s Voice of the
Ebb-Ability and activating the whole process by spending one permanent
point of FLUX Unlike standard character creation and the creation
of a sentient GoreCannon, physical aspects of the ForceBlade can
be further bought up by spending FLUX, so starting PHYS and HITS
are calculated using the usual formulas, [STR+DEX]/2=PHYS and PHYS+STR=HITS,
and can then be raised above those stats up to the allowed limit.
The Ebon is only limited by the amount of FLUX that he wants to
spend and the maximum allowable Ranks in thoses Stats. Skills can
also be bought with FLUX during character creation at the same cost
as normal skills are bought with normal skill points. Like Stats
they cannot be raised after Persona creation, unless the ForceBlade
is a Soulblade and steals the skills from its victim. A ForceBlade’s
own Damage Bonus (STR/3) is added to the Ebon’s Damage Bonus
if he is attacking with his sentient ForceBlade.
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Stat
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Maximum Rank
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Minimum Rank
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Cost per Rank
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Strength
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10
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1
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2 FLUX
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Dexterity
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10
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1
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2 FLUX
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Diagnose |
7
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3
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5 FLUX
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Concentration |
7
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3
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5 FLUX
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Physique |
20
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-
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7 FLUX
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Knowledge |
7
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-
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-
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Hits |
50
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-
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10 FLUX
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PV |
15
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5
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3 FLUX
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Making a ForceBlade sentient has of course a drawback,
this being that the ForceBlade is now truly alive and thus killable.
The ForceBlade starts with a PV of 5 and this PV can be increased
up to 15 by spending 3 FLUX per point of PV (PV is considered a
Stat and thus must be bought during Persona creation to the desired
level. Increasing PV after Persona creation is finished is not possible).
If the Ebon uses the ForceBlade to parry he uses his weapon as a
shield/armor, and the ForceBlade takes the whole punishment. Thus,
if the DAM of the attacking weapon is higher than the ForceBlade’s
PV, the ForceBlade is wounded. The Ability of Healing will not work
on a ForceBlade, only EbbForge 11: Heal Blade will. A ForceBlade
that is reduced to 0 Hits dies and is no longer sentient.
Furthermore, should a Soulblade die whilst in the hands
of its wielder, every stored soul will try to take control over
the wielder’s body. Make a test against the wielder’s
CONC for every stored soul, with the CONC of the soul as a negative
modifier on the test. Ties go in favor of the wielder, but should
he fail any one of these tests, all stored souls will try to posess
his body (this will lead to enormous infighting with the result
that some souls will fade, while the victorious ones will share
the body). If an Ebon thus possessed tries to take control of his
body again ,which he may try once every day, he must win CONC tests
against all the posessing souls, and this time ties go in favor
of the souls. If he wins all those tests, he is in control again,
but in the darkest corners of his mind the souls will always whisper,
never resting and ever accusing, speaking of death and madness.
Thus the Ebon should gain a Rank 10 Psychosis: Split Personality
and will almost certainly fail his next Psychological Evaluation
unless he is granted a Medical Exemption Certificate ...
If an Ebon tries to utilize his ForceBlade’s skills
he may do so freely, but when he does, his own personality will
be pushed back and the ForceBlade will take control over his body,
although he can seize control from his ForceBlade every time he
wants. If the ForceBlade is also a Soulblade (Rank 20), now one
of the stored souls will try to take over, too. Choose one appropriate
personaliy, then roll to match the personality’s CONC against
the ForceBlade’s CONC (roll 2d10 plus the respective CONCs).
The highest result wins, ties go in favor of the ForceBlade. If
a stored personality takes over, he is in complete control over
the Ebon’s body, while the Ebon will subconciously experience
what his body does. He can try to take over control again, but must
then succeed in a test similar to the test above against the combined
CONC of the ForceBlade and the personality in contol. This time
ties go in favor of the controlling personality. Each try to take
control however will weaken the controlling personality, giving
a –1 modifier to the personality’s own CONC during the
next try to take control (this rule does not apply to souls being
in control over an Ebon’s body after his ForceBlade died [see
above]). The CONC of the ForceBlade cannot be lowered this way,
however. An Ebon can try to take over control again of his posessed
body once every scene, driving the posessing soul back into
the ForceBlade.
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The color that a ForceBlade manifests corresponds to the dominant colors of an Ebon's aura. Typical kirlian camera auras are: |
Aura
Color |
Description |
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Aura
Color |
Description |
Bluish white |
Dead material |
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Violet |
Psychosis, confusion |
White |
Purity, life near
death |
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Blue |
Rage |
Yellowish White |
Weak life |
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Bluish black |
Sadism, evil |
Yellow |
Fear, terror |
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Grey |
Sickness, fear |
Orange |
Life, love |
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Black |
Destruction, madness |
Red |
Aggression |
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Turquoise |
Jealousy, hatred,
envy |
Dark red |
Sex, sensuality |
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Gold |
Purity, transcendence |
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It is possible for a ForceBlade to show a mixture of
colors, but in no case was a ForceBlade noticed that emanated an
aura of more than three colors (and even those ForceBlades are more
rare to find than White Earth artifacts on Mort Central), although
ForceBlades that glow with two whirling colors semm to be the general
rule.
Until now no ForceBlade is available for sale and some
sources tell of a special organization within Dark Lament, called
the Brotherhood of Tears, that is equiped with ForceBlades. It is
to be doubted that ForceBlades will reach the open market for sale,
because of their extreme power, although a restricted availability
to operatives outside the Brotherhood of Tears like only to those
of SCL 5 or higher or only to Necanthropes or Dark Finders might
be possible. The price however will be astronomically high.
Internal Affairs Company Report IA-XDL-0510906
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Visit Nightfall Games Ltd. |
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SLA Industries and all characters, settings, images and other intellectual properties pertaining thereto are (c) 1993-2000 Nightfall Games Limited, and are used without permission. No challenge to those copy-rights is intended or implied. |
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